We currently support conventional frame-by-frame animation workflows in Photoshop and Animate CC, keyframe workflows in Animate and After Effects, and now even performance-based and live animation workflows in Character Animator CC. But we know animators are increasingly responsible for more than a single deliverable — and need our tools to work well together to deliver a project in more places like marketing and promotion, social media, and live events. In that spirit, we are pleased to offer some new instances of cross-app workflows.
You can now open an Animate CC project in After Effects, with the layers and audio organized and in sync, allowing users of Animate CC to apply After Effects’ powerful tools and effects to their existing Animate projects and those to come.
Similarly, users of XD’s powerful design platform can now bring their XD elements into After Effects as well, applying animation to those designs for incorporation in everything from product and prototype walkthroughs to animated UI.
Character Animator, which already integrates with Photoshop, Illustrator, and Dynamic Link with After Effects and Premiere Pro, now imports EPS and SVG graphics for more ways to work with existing assets and IP. Character Animator’s Sensei-powered Automatic Lip Sync is now available in Animate CC as well.
With the addition of depth passes and more advanced puppet pins, to all the wonderful things it can accomplish with motion graphics, After Effects is extending its presence as the hub for things in motion that are destined for the screen.