Initially, the post garnered a couple retweets and some response, but six months later it got a second wave of traction.
“The next thing I knew, people were asking me to do a talk on it and I’m like ‘geez, this is something I tweeted from a bathroom at 9 a.m., how do I create something out of this?’” Gregory said. He’s a funny guy with a big personality, so naturally, he figured it out.
“I put a bunch of examples together and people seemed to really get behind it. I think I struck a nerve with a lot of developers and summarized a lot of their feelings,” he said.
What UX designers are getting right about accessibility
As someone who spends a great deal of time speaking on these topics and training other organizations to be more accessible in their approach to design, Gregory has noticed some things that designers are getting right — and some things that, to be frank, ‘suck.’
“I think anybody that works in the industry has probably become more aware of the word ‘accessibility’ in general,” he said. “When I took my first job in 2008, I had no idea what that word meant, or what it meant to be accessible. I think we’re all sort of past the point of needing to explain what this is. I think UX designers, just because they’re designing for people and interaction and all of that, they’re a lot quicker to grasp that.”
Gregory disclaims that this isn’t a blanket statement, but that for the most part he’s noticed that designers are also more aware now of the role things like color, headings, structure, navigation, and consistency play in creating designs that are more accessible for all users.
“That stuff we’ve got,” he said.
However, there is obviously room for improvement.